RESPAWN.OLD-GAMING.RO | DEATHMATCH CSDMhealthy

62 / 64 players62 peak today
Player activity24 hours7 days30 days
peak 62
213.202.222.213:27051Connect
  • 99.8% uptime (30 days)Share of the last 30 days the server answered us.
  • 37 ms from our monitor in EuropeMeasured from our monitor in Europe. It is not your ping.
  • europe · DE
  • Aug 20, 2026 tracked since
Dust2 onlyRespawnDeathmatch

Server DNA

PopulationHigh
ActivityHigh
UptimeExcellent

Solid bars are measured from our own observations of this server.

Details

Map
de_dust2
Version
1.1.2.7/Stdio
Language
RU
Status
online and populated

Recent activity

  • Renamed from “Gorilla Gamerz |͇̿P͇̿U͇̿B͇̿L͇̿I͇̿C͇̿| [2000 FPS]” to “RESPAWN.OLD-GAMING.RO | DEATHMATCH CSDM”
  • Map changed to de_dust2
  • Renamed from “[ZOMBIES]+[CSO MOD] [#1] CSOMOD.COM [since 2012]” to “Gorilla Gamerz |͇̿P͇̿U͇̿B͇̿L͇̿I͇̿C͇̿| [2000 FPS]”
  • Map changed to de_dust4ever
  • Renamed from “[ZM] Silent Hell Zombie Plague 8.0 [Heinous-Nig…” to “[ZOMBIES]+[CSO MOD] [#1] CSOMOD.COM [since 2012]”
  • Map changed to fy_snow
  • Renamed from “Lasting Beasts | Zombie Escape [FREE VIP] [BOSS…” to “[ZM] Silent Hell Zombie Plague 8.0 [Heinous-Nig…”
  • Map changed to de_dust2

Similar servers

ServerPlayersLive count read from the server itself. Amber means the count did not survive our checks.Last 24hPeak players in each two-hour window over the last day. A gap means the server was not answering.PingMeasured from our monitor in Europe. It is not your ping.Region
  1. de_dust2 34 ms · EU
    61/64
    No history yet
    34 ms
    EUDE
  2. de_dust2 35 ms · EU
    60/64
    No history yet
    35 ms
    EUDE
  3. de_inferno 55 ms · EU
    58/64
    No history yet
    55 ms
    EUDE
  4. de_dust2 52 ms · EU
    58/64
    No history yet
    52 ms
    EUDE
  5. de_dust2 37 ms · EU
    57/64
    No history yet
    37 ms
    EUDE
  6. 52/64
    No history yet
    35 ms
    EUDE

SV.GAMES is not affiliated with or endorsed by the publisher of Counter-Strike 1.6. All data on this page is queried live from the server itself.