RESPAWN.OLD-GAMING.RO | DEATHMATCH CSDMhealthy

48 / 64 players62 peak today
Player activity24 hours7 days30 days
peak 62
213.202.222.213:27783Connect
  • 99.9% uptime (30 days)Share of the last 30 days the server answered us.
  • 35 ms from our monitor in EuropeMeasured from our monitor in Europe. It is not your ping.
  • europe · DE
  • Aug 22, 2026 tracked since
Zombie

Server DNA

PopulationHigh
ActivityHigh
UptimeExcellent

Solid bars are measured from our own observations of this server.

Details

Map
de_abaddon
Version
1.1.2.7/Stdio
Language
RU
Status
online and populated

Recent activity

  • Renamed from “#11 PUBLICO CLASICO | www.DrunkGaming.net” to “RESPAWN.OLD-GAMING.RO | DEATHMATCH CSDM”
  • Map changed to de_abaddon
  • Renamed from “Buxna [Zombie] PalanKus® [FreeVIP|Air Drop|ﻦﻴﻄﺴ…” to “#11 PUBLICO CLASICO | www.DrunkGaming.net”
  • Map rotated 2 times
  • Renamed from “RESPAWN.LALEAGANE.RO | DEATHMATCH CSDM” to “Buxna [Zombie] PalanKus® [FreeVIP|Air Drop|ﻦﻴﻄﺴ…”
  • Renamed from “..:: Prishtina Public Server ::.. #1” to “RESPAWN.LALEAGANE.RO | DEATHMATCH CSDM”
  • Map changed to de_nuke32
  • Renamed from “ARGENTINA CS DUST2” to “..:: Prishtina Public Server ::.. #1”

Similar servers

ServerPlayersLive count read from the server itself. Amber means the count did not survive our checks.Last 24hPeak players in each two-hour window over the last day. A gap means the server was not answering.PingMeasured from our monitor in Europe. It is not your ping.Region
  1. cs_assault32 35 ms · EU
    62/64
    No history yet
    35 ms
    EUDE
  2. de_cbble 38 ms · EU
    62/76
    No history yet
    38 ms
    EUDE
  3. de_dust2 77 ms · EU
    62/64
    No history yet
    77 ms
    EUDE
  4. zm_carbon_westwood 35 ms · EU
    62/76
    No history yet
    35 ms
    EUDE
  5. ze_nothing_fix_dp 35 ms · EU
    62/64
    No history yet
    35 ms
    EUDE
  6. 62/64
    No history yet
    35 ms
    EUDE

SV.GAMES is not affiliated with or endorsed by the publisher of Counter-Strike 1.6. All data on this page is queried live from the server itself.