RESPAWN.LALEAGANE.RO | DEATHMATCH CSDMhealthy

51 / 64 players62 peak today
Player activity24 hours7 days30 days
peak 62
89.163.254.37:27328Connect
  • 99.9% uptime (30 days)Share of the last 30 days the server answered us.
  • 31 ms from our monitor in EuropeMeasured from our monitor in Europe. It is not your ping.
  • europe · DE
  • Aug 20, 2026 tracked since
RespawnDeathmatch

Server DNA

PopulationHigh
ActivityHigh
UptimeExcellent

Solid bars are measured from our own observations of this server.

Details

Map
de_aztecs
Version
1.1.2.7/Stdio
Language
RU
Status
online and populated

Recent activity

  • Renamed from “DzG [Dust2] #FreePalestine” to “RESPAWN.LALEAGANE.RO | DEATHMATCH CSDM”
  • Map changed to de_aztecs
  • Renamed from “Dark Professional | Zombie Escape Summer | [Fre…” to “DzG [Dust2] #FreePalestine”
  • Renamed from “Lasting Beasts | Zombie Escape [FREE VIP] [BOSS…” to “Dark Professional | Zombie Escape Summer | [Fre…”
  • Map changed to de_dust2
  • Renamed from “UGC.GS | GunGame #2 TeamPlay (24/7)” to “Lasting Beasts | Zombie Escape [FREE VIP] [BOSS…”
  • Map changed to de_inferno
  • Renamed from “.:: NESTLE.LEAGUECS.RO # VIP FREE 24/7 ::.” to “UGC.GS | GunGame #2 TeamPlay (24/7)”

Similar servers

ServerPlayersLive count read from the server itself. Amber means the count did not survive our checks.Last 24hPeak players in each two-hour window over the last day. A gap means the server was not answering.PingMeasured from our monitor in Europe. It is not your ping.Region
  1. de_dust2 34 ms · EU
    62/64
    No history yet
    34 ms
    EUDE
  2. cs_assault_upc 36 ms · EU
    61/76
    No history yet
    36 ms
    EUDE
  3. de_fatalzone 35 ms · EU
    61/64
    No history yet
    35 ms
    EUDE
  4. de_dust2 33 ms · EU
    60/76
    No history yet
    33 ms
    EUDE
  5. 59/64
    No history yet
    30 ms
    EUDE
  6. cs_assault32 31 ms · EU
    59/64
    No history yet
    31 ms
    EUDE

SV.GAMES is not affiliated with or endorsed by the publisher of Counter-Strike 1.6. All data on this page is queried live from the server itself.